Sonder Devlog 3: Moving to Godot
If my commit history is to be believed, (which sorta is), march 19 was the last time I updated sonder on the playdate… That is because I started porting what I had to godot. And well, that enabled me to do a lot more… But just a quick reminder of what is Sonder:
Sonder is a fishing game/ slice of life game, something like pokemon with fishes meets like a dragon game series (because of the minigames). A key aspect of it is the notebook you have, where you keep notes on the fishes… You just decided you want to write about your findings and detox yourself from the city life, social media things you felt were unavoidable. So you also take pictures of the fishes you capture, learn about them, take notes and with time, you may notice you have a good book that you can publish. In the story, that publishing of the book meant the end-game. That was because the playdate would not have the power to render a pdf of your book, that you can really print in real life.



