Home avatar

Indoor Druids

We make cool games

Sonder Devlog 3: Moving to Godot

If my commit history is to be believed, (which sorta is), march 19 was the last time I updated sonder on the playdate… That is because I started porting what I had to godot. And well, that enabled me to do a lot more… But just a quick reminder of what is Sonder:

Sonder is a fishing game/ slice of life game, something like pokemon with fishes meets like a dragon game series (because of the minigames). A key aspect of it is the notebook you have, where you keep notes on the fishes… You just decided you want to write about your findings and detox yourself from the city life, social media things you felt were unavoidable. So you also take pictures of the fishes you capture, learn about them, take notes and with time, you may notice you have a good book that you can publish. In the story, that publishing of the book meant the end-game. That was because the playdate would not have the power to render a pdf of your book, that you can really print in real life.

Presenting Sonder - Devlog 2

Since the inception of the game last year, I had been thinking of names… lots of stuff came to mind but nothing clicked… that was until I heard this word I had never heard before, from an youtube video I was watching.

The video in question, is here and as fascinating as the painting was and hearing someone knowledgeable speaking about it, at one point the narrator spoke about “SONDER”, and as her explanation reached my ears I had the name of the game.

Asset Creation: Graphics - Devlog 1

So, we decided to make our first game for the playdate, as a kind of test to our processes. We just wanted to remove all of the things that blocked us in the past (mainly art).

But not necessarily less colors equals easier time… games are such a hard medium to create things on, it involves many competences. Drawings and rendering is just part of it.

Also, less colors should be great for a good artist, but we here are not that, we are indoor druids goddamit, we can barely draw stick figures! So in our case (and many beginners cases), this actually makes stuff harder.

Hello World!

Hello World!

We’re indoor druids, as the name says, we are druids but we don’t touch grass that much…

This is the website for a duo of friends that have been making systems, but not games 😔, for years, and we want to change that.

So welcome aboard! Soon we will start to share news with everyone.